Project A after feedback


The feedback I received at lecture and my implementation of it: 

Disable gun - Gun would make the combat int his level trivial, so its a good idea to disable it

Wrong use of "Game loop" - Yes, i wast trying to point out the repetetive loop of gameplay but I should write it differently

Add a legend on the side - I wrote everything in the text above, but having a legend is always easier to read so I added it

Use more spikes - A lot of the times, using spikes is redundant because the biggest punishment is falling down, not loosing one HP, but I can see how it adds some other element about what to be aware of, so I added them on few places

Use rotating platforms - I havent thought about it because I havent use them before, but sounds fun so I added a few of them

Add a chomper to the first floor - I didnt want to scare the player from the start, but in my idea about repeating gameplay it makes a lot of sense to add him there, so I did

The ending is weird - Yes, for it to make sense I would have to add a lot more design to the level, to make it feel like a pyramid or some temple. So I decided to scratch it and make the end before landing on the ground from the third drop, it makes more sense and its easy expand this level just by adding next loop around.

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